How many gigapulses of data fit on a grain of sand?

Data storage and device capacities have always been somewhat nebulous in the Shadowrun rules. Sure, we had the “one minute of video takes up a megapulse” rule in SR3, but that has never stopped the debates over the exact “real life” size of the megapulse; how much text, how many pictures, and so on. Now, we measure in gigapulses, and don’t really have to worry about it anymore.

According to science fiction writer Charles Stross, throw a grain of sand in your computer and you’re pretty much set for life. Well, eventually. But hey, Shadowrun is eventually, isnt’ it?

Read the article.

3 Responses to “How many gigapulses of data fit on a grain of sand?”

  1. tso Says:

    the problem isnt the ability to store, but the ability to find anything useful in all that stored data…

  2. mattness Says:

    “But hey, Shadowrun is eventually, isnt’ it?”

    It’s alternate reality (it’s mentioned in FAQs iirc).
    No Shiawase decision in RL, no Cathrina or 9/11 in Shadowrun…
    Thumbs up for regular news.
    Keep up good work πŸ™‚

  3. eidolon Says:

    Well, you make a good point. I should have said “is an eventually”. πŸ˜‰

    I’m all about making sure that people in my games understand that the “real world” and the world of Shadowrun stopped being the same the day the first edition book was written.

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