Shadowrun public chat this Saturday, September 19

September 17th, 2009

“We’ll be holding a Shadowrun public chat this Saturday, September 19th, at 10 AM PDT (Seattle time), which is 12 PM CDT (Developer time). It’ll be your chance to fire questions at the new developer! Learn how it is that the guy who wrote Battlerun is now in charge of the line! Find out what he wants to do with the line (besides more drop bears and elven porn)! Discover what’s in the pipeline! Influence his malleable little brain while it’s still fresh and full of hope!

Just meet us at the Shadowrun chat site on Battlecorps on Saturday for all the fun!”

(Originally Posted to the Dumpshock Forums by Jason Hardy)

Catalyst Game Labs Hires New Shadowrun Line Developer

September 8th, 2009

In a year celebrating 20 years of Shadowrun, Catalyst is more committed than ever to this fantastic game and universe. First through the publication of the full-color anniversary edition of the core rulebook this summer, and now through the hiring of a new line developer who’ll take Shadowrun into its next twenty years.

After interviewing several highly qualified candidates at Gen Con, Catalyst is pleased to announced that Jason Hardy is filling the hot seat as the line developer for this perennial game line.

“I’ve known Jason for a long time� said Randall Bills, Catalyst Game Labs’ Managing Developer. “His passion for the universe is huge and he’s got a great eye for detail. Before Gen Con was even finished he was meeting with the SR freelancers and talking future plots and books. That type of passion, dedication and communication are exactly what we’re looking for and what’ll help elevate Shadowrun even more as we head into the future.�

Jason Hardy joins Catalyst having been freelancing for almost a decade, working for a variety of companies and game lines, as well as publishing a half dozen novels.

Image-Link/Visual Augmentation Contact Lenses

September 1st, 2009

One step closer to becoming a reality. The article has some good discussion about potential methods of powering them as well as other practical applications like functioning as a simple biomonitor.

 http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0

Welcome to the Data Haven!

August 27th, 2009

http://datahaven.dumpshock.com/

Welcome to the Dumpshock Data Haven, Dumpshock.com’s new Shadowrun Magazine!

DDH will be a collection of In-Game fiction and world information, as well as Game Mechanics, reviews, information, and advice for GMs and Players alike to bolster their game.

Keep watching the Data Haven site, as we’ll be adding more to it over the next few days and weeks leading up to our inaugural release on October 1st!

Eclipse Phase PDF & Hardcopy Pre-Order is now available!

August 23rd, 2009

Eclipse Phase isn’t technically Shadowrun, but it’s produced by Posthuman Studios, which is headed up by long time Shadowrun Developer Rob Boyle and Shadowrun writer Brian Cross.  It’s a fantastic game, and I strongly urge you all to check it out!

– Bull

The Eclipse Phase core book PDF is now available! You may also pre-order the hardcopy book or get a bundle hardcopy + PDF deal from Catalyst through their BattleShop.

Note that we’re making the PDF available for the low price of only $15 ($10 if you take the bundle deal with the hardcopy). This is substantially lower than standard industry PDF pricing for an equivalent book. If anyone’s wondering, this is part of the reason we took a bit longer to get the PDF out, as Posthuman Studios and Catalyst Game Labs negotiated on a PDF price point that would get this game in as many hands as possible while still meeting Catalyst’s business needs. As Cory Doctorow has noted, the biggest danger to new authors (or in this case, a new game) is obscurity. This is part of the reason we pursued the Creative Commons license, allowing our fans to share the game with their friends. The RPG publishing industry is a business with low profit margins, however, and PDF sales are often viewed as supplemental and necessary income that can mean the difference in a company’s well-being or even survival. We’re taking a risk here, and we’re hoping the gaming community will reciprocate and show us some love back. So if you receive this PDF from a friend who shared it in accordance with the Creative Commons license, and you like it, please support the cause by buying the PDF and/or bundle. To some degree, this is an experiment, and we hope to make it work. If it does, it may very well affect how Catalyst and other game companies go about biz in the future. So to be blunt, we need your support!

Seattle 2072 PDF + Print Pre Order Now Available. Welcome Home!

August 23rd, 2009

Seattle 2072, the second full-color hardcover as part of our 20th Anniversary of Shadowrun celebration, is available now in PDF, and the print version is also available — along with the PDF + Print Pre-Order combo. We anticipate shipping these books in October.

This 200 page book is the ultimate look at Seattle, presenting the City on the Sound in full-color, like you’ve never seen her before.

Preview the first seven pages of Seattle 2072, including Tables of Contents and fiction from Kris Katzen.

Welcome Home

It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians.

As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whether you’re a native or not, Seattle will draw you in like no other.

You can run for a lifetime and never leave Seattle, but some say you can’t run for a lifetime without entering.

Gamemaster for Catalyst this summer!

March 6th, 2009

Catalyst has submitted all of our event descriptions to GenCon and Origins for the summer conventions. As usual, we’ve submitted a few more events than we have GMs available to run them. With that in mind, we’re actively seeking more GMs. If you’re interested in attending, CGL can provide convention badges and some assistance with hotel expenses to anyone willing to run 20+ hours of RPG events for any of our games.

GMs who work these events do also tend to get an early look at the tournaments, Shadowrun Missions, and other interesting tidbits.

If that sounds interesting to you, please drop an e-mail to gmvolunteer@live.com – you’ll talk to our RPG convention coordinator, Chuck, who will be more than happy to answer any questions and get you on our schedule.

Shadowrun Chat Coming Up: Unwired!

June 18th, 2008

Posted to the Shadowrun LJ community by the_dunner:

With the upcoming release of the advanced rulebook Unwired, we’re dedicating this month’s Shadowrun Chat to the new Matrix book and other releases on the schedule. The Shadowrun chat will be held this coming Saturday (21 June) at 10AM (PDT). The chat will be held as usual on the BattleCorps Shadowrun web chat.

Hope to see you there!

May Shadowrun Chat Approaching

May 19th, 2008

The third Saturday of the month is rapidly approaching, and that means that it’s time for the monthly Catalyst Game Labs Shadowrun chat. This month, we’ll be opening things up to a general Shadowrun Q&A. So, come with your questions in hand, and the Shadowrun team will do their best to field them.

More Info

Awesome Swiss Shadowrun LARP

May 13th, 2008

A group calling themselves Le Four Fantastique (website in French) put together a four-team Shadowrun LARP in “a skatepark in a warehouse in a shady neighborhood”. They used LazerTag weapons, and everyone looks to have had some pretty kick ass costumes.

As usual, it sounds like the mission took an unexpected turn, and there are indications of a sequel. If you’re in the area, you should definitely get in touch with these guys for some LARPy Shadowrun goodness.

Kudos to Le Four Fantastique for putting together such a cool event, and thanks for sharing it with everyone.

Click Here to read the full story.